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Another feature that's new to the series is the Metal Gear Mk. Initially, I was opposed and offput by the little Otacon contraption, mainly because of the influence the motion controls were going to have. But, since they're not required for the Scout Machine, it's no longer a problem. After all, I enjoyed using the Mk.
Latest on Metal Gear Solid 4: Guns of the Patriots. A list of all the games that have earned a 10/10 on GameSpot and a Q&A about the review process. Compares It To Metal Gear Solid 4.
II to run up behind opposing forces and shock the crap out of them. It brought a sense of joy. Talking about new features to the series, the OctoCamo works better than I had anticipated it would. It's simple to use if set on automatic, and is a great expansion of the system introduced in MGS3. You can change around the camouflage settings of the OctoCamo almost the same way you did in MGS3, and there are just as many options.
Snake's CQC is also more advanced. The various combinations, and even how hard you push the beginning CQC button, make it almost feel like performing combos in a fighting game. These interesting new features will leave you wanting more of this installment of Snake's life.
And with graphics like these, who could blame you! People have been saying it for years, Hideo Kojima is a visionary comparable to a movie producer. He is capable of capturing depth and emotion in his characters like few others have been able to master.
This time around, he's had the help of amazing graphics to tell his story. The environments, character models, and even the little intricacies of each weapon Snake holds bring a sense of realism to the title. The background action that goes on also aides in bringing it to life. Instead of all of the characters doing the same repetitive things, NPCs seemed to be fighting a gruesome battle and have life of their own.